TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| ( | |
| (Idealized) Online Self-Presentation | |
| A | |
| abstinence | |
| abuse | |
| acceptance | |
| accessibility | |
| addictive behaviors | |
| adolescents | |
| advertising | |
| Affordances | |
| Age | |
| agent type | |
| AI | |
| alcohol | |
| Algorithmic (news) recommendation | |
| Algotihmic-Decision Making | |
| Alternative news | |
| Ambivalent Sexism | |
| Anchoring Effect | |
| Anonymity | |
| anthropomorphic embodiment | |
| anthropomorphism | |
| app | |
| application field | |
| artificial intelligence | |
| artificial intelligence (AI) | |
| Assimilation | |
| attitude | |
| Attitudes Towards Algorithms | |
| attribution | |
| Attribution Theory | |
| augmented reality | |
| Autism Spectrum Disorder | |
| automated group support | |
| avatars | |
| Awe | |
| B | |
| bedtime procrastination | |
| behavioral measure | |
| Benefits | |
| bias | |
| big five | |
| binge-watching | |
| blind navigation | |
| Body Image | |
| Body Satisfaction | |
| bonding | |
| BTS ARMY | |
| C | |
| CASA | |
| Causal Inference | |
| chatbot | |
| child-agent interaction | |
| children and media | |
| cognitive film studies | |
| collective action | |
| common source hypothesis | |
| Computational Content Analysis | |
| Computer Agents | |
| Computer mediated communication | |
| Computer mediated messages | |
| Computer-mediated Communication | |
| Conformity | |
| connectedness to nature | |
| Conspiracy mentality | |
| consumer vision | |
| conversational agents | |
| conversational systems (CSs) | |
| coping | |
| Coping-fit-hypothesis | |
| Corona | |
| coronavirus | |
| corporate social responsibility | |
| COVID-19 | |
| Covid-19 contact-tracing app | |
| Covid-19 pandemic | |
| credibility | |
| CSCL E-Learning | |
| cumulative series reception | |
| cybersecurity | |
| D | |
| Darkweb | |
| data glasses | |
| data protection | |
| death attitudes | |
| decision-making | |
| decision-making process | |
| dehumanization | |
| deliberation within | |
| Delivery Robot | |
| desensitization | |
| Design Implications | |
| detector robots | |
| development | |
| diary | |
| Diffused Feeling of Responsibility | |
| digital detox | |
| digital media | |
| digital trace data | |
| Digitalized Sexuality | |
| Direction Dependence Analysis | |
| disconnect | |
| discrimination | |
| Disinformation | |
| Distrust | |
| Driving Performance | |
| E | |
| emotion regulation | |
| Emotion Sharring | |
| emotional capabilities | |
| emotional responses | |
| emotions | |
| empathy | |
| empathy for pain | |
| entertainment | |
| ephemerality | |
| epistemic emotions | |
| ERP | |
| eudaimonia | |
| eudaimonic entertainment | |
| experiment | |
| experimental research | |
| F | |
| Failure | |
| familial environment | |
| fan engagement | |
| fandom | |
| Fatigue | |
| fear of missing out | |
| fictional stories | |
| filled silences | |
| fillers | |
| fluency | |
| formal features | |
| G | |
| game studies | |
| games | |
| gaming | |
| gender | |
| gender differences | |
| gender stereotypes | |
| Good | |
| grounding | |
| H | |
| haptic feedback | |
| Hate Speech | |
| Health communication | |
| healthcare | |
| hedonism | |
| higher cognition | |
| higher-order psychological need | |
| Home office | |
| Homeschooling | |
| Human computer interaction | |
| Human Robot Interaction | |
| human-agent-interaction | |
| Human-Computer Interaction | |
| human-computer-interaction | |
| human-likeness | |
| human-machine communication | |
| Human-Recommender Interaction | |
| human-robot conversation | |
| human-robot dialogue | |
| human-robot interaction | |
| Human-Robot Teams | |
| Human-Robot-Interaction | |
| human-robotic interaction | |
| human-robotic-interaction | |
| Humanoid Robot | |
| I | |
| Identification | |
| identity shift | |
| imaginative processes | |
| imagined interaction | |
| immersion | |
| indoor navigation | |
| information search | |
| ingroup | |
| Instagram vs. Reality | |
| Interactivity | |
| Internet addiction | |
| Internet use | |
| intervention | |
| intervention potential | |
| Intrapersonal | |
| involvement | |
| IT security | |
| K | |
| Key | |
| L | |
| language cues | |
| late-night media use | |
| learning workshop | |
| LGBTQ | |
| lockdown | |
| Loneliness | |
| Long-term | |
| longitudinal study | |
| M | |
| malleability | |
| Media Characters | |
| media effects | |
| media empathy | |
| Media Engagement | |
| Media Equation | |
| media equation theory | |
| media literacy | |
| media preferences | |
| media psychology | |
| media reception | |
| media sign literacy | |
| Media use | |
| media use and well-being | |
| media-based empathy | |
| media-use | |
| mental health | |
| messenger | |
| metacognition | |
| method | |
| micro break | |
| mind perception | |
| mixed affect | |
| monitoring | |
| mood management theory | |
| moral | |
| moral judgment | |
| Moral Processing | |
| morality | |
| motivated cognition | |
| motivated reasoning | |
| multimedia learning | |
| N | |
| narrative engagement | |
| narratives | |
| nature documentary | |
| need for privacy | |
| need restoration | |
| need to belong | |
| needs | |
| negative content in Internet | |
| News diversity | |
| News selection | |
| nonverbal feedback | |
| Note | |
| Nudging | |
| nursing | |
| O | |
| Observer perspective | |
| older people | |
| online communication | |
| online detection | |
| online marketing | |
| online news | |
| online pornography | |
| online retailing | |
| Online Sexism | |
| orientation | |
| Ostracism | |
| outgroup | |
| overload | |
| P | |
| parasocial interaction | |
| parasocial phenomena | |
| parasocial relationships | |
| parental awareness | |
| parental phone use | |
| participation | |
| Passive exposure | |
| passive vs. active use | |
| pauses | |
| pedagogical agents | |
| Peer Comparison | |
| people with visual impairments | |
| perceived performance | |
| perception | |
| persistence | |
| personality | |
| personality traits | |
| personalization | |
| personification | |
| persuasion | |
| Phubbing | |
| physical design | |
| physical distancing | |
| podcasts | |
| political discussions | |
| political entertainment | |
| political expression | |
| political information processing | |
| popular cinema | |
| Populism | |
| positive computing | |
| post-exposure | |
| preregistration | |
| presence | |
| primary school age | |
| privacy | |
| privacy calculus | |
| Privacy risks | |
| problematic usage behavior | |
| profile verification | |
| prompting | |
| prosocial behavior | |
| prosociality | |
| psychophysiological measures | |
| purchase decisions | |
| Q | |
| qualitative interviews | |
| questionnaire | |
| R | |
| rainbowwashing | |
| re-examination | |
| referential communication | |
| Refugee Minors | |
| registered report | |
| reinforcing spirals | |
| responsiveness | |
| review | |
| robot | |
| robot perception | |
| Robot-Robot Communication | |
| Robots | |
| RWA | |
| S | |
| salutogenesis | |
| satisfaction | |
| scale development | |
| science communication | |
| Scoping Review | |
| Selective Exposure | |
| Seletive exposure | |
| Self | |
| self determination theory | |
| self-compassion | |
| self-control | |
| self-determination | |
| self-determination theory | |
| self-disclosure | |
| self-effects | |
| self-efficacy | |
| self-expansion | |
| Self-Perception | |
| self-presentation | |
| self-regulation strategies | |
| Self-transcendent emotions | |
| Sense of Agency | |
| Service Robot | |
| sexism | |
| Sexual Orientation Disclosure | |
| silences | |
| Simulated Environments | |
| Simulator Sickness | |
| smartphone | |
| Smartphone use | |
| Social | |
| Social Acceptance | |
| social appropiateness | |
| Social Approval | |
| social bot | |
| social categorization | |
| Social Comparison | |
| Social connectedness | |
| social distancing | |
| Social Exclusion | |
| social facilitation | |
| social groups | |
| Social Identity | |
| Social Identity Model of Deindividuation Effects | |
| social inhibition | |
| social interaction | |
| social media | |
| Social Media Use | |
| Social Navigation | |
| social networking sites | |
| social networks | |
| social networks use disorder | |
| social norms | |
| social robots | |
| social support | |
| source credibility | |
| state self-esteem | |
| stereotype content model | |
| stereotypes | |
| Stress | |
| stress coping | |
| study counseling | |
| style | |
| sub-stereotypes | |
| symbolic abilities | |
| systematic review | |
| T | |
| Talk | |
| TEBOTS | |
| Technical Stressors | |
| Technofeminsm | |
| technology adoption | |
| Technology Use | |
| Technology-assisted Therapy | |
| Technology-based support | |
| Telework | |
| terror management theory | |
| Theoretical Model | |
| theory development | |
| theory of mind | |
| theory of planned behavior | |
| Threat | |
| timeout | |
| transfer of affects and cognitions | |
| Transparency | |
| transportation | |
| Traumatization | |
| Trust | |
| U | |
| uncanny valley | |
| unhealthy social media usage | |
| unplug | |
| user comments | |
| user interface | |
| user requirements | |
| uses and grats | |
| V | |
| validation | |
| vicarious punishment | |
| video conferencing | |
| video games | |
| Videoconference | |
| violent video games | |
| virtual agents | |
| virtual reality | |
| Visual self-presentation | |
| Voice assistant | |
| voice assistants | |
| VR | |
| W | |
| web tracking | |
| webcam | |
| well being | |
| well-being | |
| willingness to speak out | |
| within-between random effects model | |
| Y | |
| young people | |