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Application Research of Virtual Reality Technology in Higher Education

EasyChair Preprint no. 894

4 pagesDate: April 12, 2019


Virtual Reality Technology is be loved by gamer, especially young people, because of its vivid simulation effect and real experience. Meanwhile, the classroom in university is occupied by many dynamic games in smart phones. Are students don’t like the class, or because the teachers’ class is so bad? Actually, it is the game too attractive to move their eyes that teachers can’t compare with. Can this vivid VR technology be used in our education? Can we pull students’ attention back to our classroom by using this kind of new cognitive tools? This is what this paper wants to discuss.

Keyphrases: Application Research, financial field, higher education, virtual reality technology

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Li Lei and Qi Jingjia and Xi Wangyuan and Jiang Wei},
  title = {Application Research of Virtual Reality Technology in Higher Education},
  howpublished = {EasyChair Preprint no. 894},

  year = {EasyChair, 2019}}
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