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Gaming in the Chinese Context

EasyChair Preprint no. 1354

5 pagesDate: August 1, 2019


Even though online games and esports have become a booming business in China over the past 20 years, the Chinese academic discourse in this area is relatively sparse, with limited research on Chinese games and gamers. We are concerned with avoiding an essentialist understanding of games through a universal standard or value, preferring to attend properly to local contexts in tension with the social, political and cultural forces in which games and gamers are embedded. Instead of understanding or imagining Chinese games and gamers merely in terms of commercial or marketing language, we hope this panel could offer DiGRA attendees an opportunity to take a closer look at how games are played and how policies are enacted in the Chinese context.

Keyphrases: Chinese context, esports, Game policy, gaming

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Yijin He and Di Zhu and Feng Tian and Paul Martin and Wenjun Gao and Hanna Wirman and Ruofan Li},
  title = {Gaming in the Chinese Context},
  howpublished = {EasyChair Preprint no. 1354},

  year = {EasyChair, 2019}}
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