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Integrating Gamification into Future Educational Leadership Education: a Case of Cognitive Apprenticeship for Inexperienced Learners

EasyChair Preprint no. 6134

4 pagesDate: July 22, 2021

Abstract

Adopting a “cognitive apprenticeship” (CA) approach to instruction (Lave & Wenger 1991; Collins & Kapur, 2014), a strategy game ‘SimSchool’ is developed to create situated learning for both undergraduates and postgraduates to act like school leaders to select colleagues and apply strategies in decision-making and problem-solving. The CA approach addresses the challenge of providing a simulated, situated school environment for many students lacking or have little teaching and school working experience. Players/learners have to apply knowledge in the courses in playing the game, while the simulation “coaches” them through feedback, hints, and scaffolding during gameplay. The new simulation game is designed to integrate motivational gamification elements to enhance players’ user and learning experiences. The system requirements and gamification algorithm in a cognitive apprenticeship framework are discussed to highlight the unique functions of the three main components of the game.

Keyphrases: algorithm, educational leadership education, Gamification, motivation, System requirement

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:6134,
  author = {James Ko and Eldon Ko},
  title = {Integrating Gamification into Future Educational Leadership Education: a Case of Cognitive Apprenticeship for Inexperienced Learners},
  howpublished = {EasyChair Preprint no. 6134},

  year = {EasyChair, 2021}}
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