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![]() Title:Impact of Immersive and Non-Immersive Displays on User Performance in a Haptic-Enabled Virtual Reality Platform Conference:IEEE CBMS 2025 Tags:haptic device, human-computer interaction, inmersiveness, rehabilitation technology, serious exergames and virtual reality Abstract: This study evaluates the impact of immersive (Head-Mounted Display, HMD) and non-immersive (2D conventional monitor) visual displays on user performance in a haptic-enabled virtual reality (VR) platform. Fourteen healthy participants completed three interactive tasks—Pick and place (P&P), Canvas, and Box and Block Test (BBT)—under both display conditions. A counterbalanced design was employed to minimize order effects. Statistical analysis revealed that display type significantly influenced performance in the P&P task (p = 0.003), where users performed better with the HMD, likely due to its enhanced depth perception capabilities. However, no significant differences were observed in Canvas (p = 0.258) or BBT (p = 0.634), where depth perception plays a less critical role. Despite its potential effectiveness for rehabilitation, the platform does have limitations, such as the constrained workspace of the TouchTM haptic device. Future studies should involve clinical populations to evaluate its therapeutic potential. These findings underscore the influence of display modality on VR-based tasks and its implications for human-computer interaction, particularly in rehabilitation contexts. Impact of Immersive and Non-Immersive Displays on User Performance in a Haptic-Enabled Virtual Reality Platform ![]() Impact of Immersive and Non-Immersive Displays on User Performance in a Haptic-Enabled Virtual Reality Platform | ||||
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