CoG'2025: IEEE Conference on Games 2025 Lisbon, Portugal, August 26-29, 2025 |
Conference website | https://cog2025.inesc-id.pt/ |
Submission link | https://easychair.org/conferences/?conf=cog2025 |
Submission deadline | March 14, 2025 |
The annual IEEE Conference on Games (IEEE CoG) is a leading scientific research venue for game researchers and practitioners. Games are a great domain in which to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
*** Full Papers (Submission Deadline: March 14, 2025) ***
We invite the submission of full technical and vision papers with an 8 page limit (including references and appendices).
- Full technical papers should provide a technical or empirical contribution to scientific, technical, or engineering aspects of games.
- Full vision papers should describe a vision for the future of the Games field or some part of it, be based on extensive research, and include a comprehensive bibliography. Please notice that the standards for vision papers are high: literature reviews and opinion papers with speculations not grounded in research are immediately rejected.
*** Auxiliary Papers (Submission Deadline: May 30, 2025) ***
- Short papers (2-4 pages) describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
- Demo papers (2 pages) describe works to be presented during a demo session.
All page limits include references and appendices.
List of Topics
We invite contributions related to all aspects of games and game development, including, but not limited to:
- Accessibility and inclusivity in games (e.g., computer games, board games, LARPs)
- AI for game development (automated playtesting, adaptation/personalization in games, etc.)
- Esports and live-streaming
- Extended reality (virtual reality, mixed reality, and augmented reality)
- Game AI
- Game analytics, game data science, and data visualization
- Games as test-beds for algorithms
- Game design (frameworks, game mechanics, etc.)
- Game editors and authoring tools
- Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)
- Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
- Generative AI for games
- Procedural content generation
- Serious/applied games (for education, health, sustainability, etc.)
- User interfaces in games
Publication
CoG'2025 proceedings will be published in IEEE.
Venue
The conference will be held in the University of Lisbon in Lisbon, Portugal.
Contact
All questions about submissions should be emailed to cog2025@inesc-id.pt.